In teaching, the author usually uses an example of a , so that students can generate motivation in the learning process and learn new knowledge with homework and questions. During the course teaching process, due to differences in logic, creativity, aesthetic ability, etc., students have different acceptance levels of Flash. The author distinguishes between students egypt lists of different levels and teaches students in accordance with their aptitude. In the courseware, the author sets up "courseware", "operation steps", "extended exercises", and "homework" folders for students of different levels. Among them, "courseware" - writes the basic concepts of the knowledge points in this lesson, key and difficult problem analysis, etc., which can review the content of previous courses; "operation steps" - places the step demonstration of all Flash exercises in the current lesson to solve the problems encountered by students in the process of making animations; "extended exercises" - set up a separate folder for students who accept faster, put some animations involving key knowledge in it, and attach simple instructions for difficult parts, so that students can refer to it for making. "Homework" - There will be corresponding practice homework after each class, which serves as a review of the key knowledge of this class. From time to time, better student homework will be included in it for students to refer to and learn from.